Be a judge for a day
It is 7:00 AM at Rivermouth District Court, an invented small-town court with a creaky ceiling fan, a very organised clerk and a list of forty cases. You are the judge on duty. Six moments will test your fairness before the court rises.
How your day goes (a guide, not buttons)
- Brief
- Decide
- Ending
- Share
You will balance four things:
- Justice
- Public trust
- Order
- Mercy
Ready? Press the big button to begin your day.
About five minutes. Six decisions, from 7 AM to 9 PM. Your best score is saved on this device only.
About this game
You sit as a judge in a made-up court. Justice, public trust, order and mercy all matter, and a good day means keeping all four from running out. Justice is reaching a fair and correct result. Public trust is how people see the court. Order is keeping the list moving. Mercy is understanding the human story behind the case.
The court, the town, the cases and the people are invented, and the cases are deliberately small, human and a little funny. No real court, law, judge or case appears, and nothing in the game is legal advice. The choices are the kind a patient person faces when everyone in the room wants something different.
Questions
Is Rivermouth a real court?
No. The court, the town and the cases are invented, and the game does not follow any real legal system.
Can I lose?
Yes. If justice, public trust, order or mercy drops to zero, your day ends early.
Is this legal advice?
No. It is a light game for fun. If you need legal help, please speak to a qualified lawyer.
Is there a right way to judge?
No. Every choice trades one good thing for another, and the ending only reflects what you protected today.
How long does a day as a Judge take?
About five minutes. You make six decisions between 7 AM and 9 PM.
Will I get the same situations if I play again?
No. This role has sixteen situations and a day uses six. The game remembers which you have seen on your device and shows new ones first.
How do I get the best ending?
The balanced ending needs all four meters within 20 points of each other and an average of 55 or more. The tips and the sample day further down this page show how a careful player approaches it.
Try another role
The four things you protect as a Judge
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Justice
If Justice reaches zero, your day ends early with “A shaky judgment”. Justice slipped and a hasty decision was overturned. You spent the evening rereading the file.
25% of the choices in this role lower it, and 52% raise it.
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Public trust
If Public trust reaches zero, your day ends early with “The public lost faith”. Trust faded and the gallery stopped coming. The court felt very quiet.
23% of the choices in this role lower it, and 60% raise it.
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Order
If Order reaches zero, your day ends early with “The list collapsed”. Order broke and the day dissolved into adjournments. The clerk went home with a headache.
25% of the choices in this role lower it, and 60% raise it.
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Mercy
If Mercy reaches zero, your day ends early with “A heartless day”. Mercy ran out and every case felt like a number. Even the pigeon looked disappointed.
31% of the choices in this role lower it, and 44% raise it.
Tips for a better day as a Judge
- Do not chase one number. In every role, a day with all four meters between 50 and 70 beats a day with one meter at 95 and another at 10. As a Judge, the danger is rarely the big mistake. It is the quiet neglect of one meter.
- Watch Mercy most closely. In this role, 31% of choices lower it, which makes it the meter that slips away fastest. Public trust is the most forgiving, with 23% of choices lowering it.
- Read your advisors as opinions, not answers. Each one backs the option that helps the meters they care about, so when they disagree, ask which meter you can least afford to lose today.
- Look for the choice that gives you something back. Many of the best options cost one meter a little and help two others. The tempting “easy” option often costs more than it seems.
- Remember that choices can come back. A decision in the morning may return as a follow-up situation later in the day, so a quick fix early on can be expensive at six in the evening.
A sample day, step by step
Here is one example of how a careful player might get through a day as a Judge. It uses six of the sixteen situations, picks the option with the best overall balance each time, and shows what each choice did. Your own day will be different, because situations are drawn at random and some choices bring follow-ups later.
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7:00 AM
The press at the door
A reporter wants a comment on a famous case. Your clerk says a short statement could “calm everyone down”.
Chosen: “Say nothing and let the judgment speak”. Dignified and slightly dull.
⚖️ Justice +2🏛️ Public trust +2🔨 Order +2
The road not taken: “Hold a press conference”. The corridor fills with microphones.
Standing after this call: ⚖️ 52 · 🏛️ 52 · 🔨 52 · 🕊️ 50
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9:30 AM
The mango dispute
Two neighbours are fighting over a mango tree whose branches hang over both gardens. They have brought a basket of evidence. It is mostly mangoes.
Chosen: “Rule that the fruit is shared equally”. A fair compromise. Both are annoyed, which is a good sign.
⚖️ Justice +6🏛️ Public trust +2🔨 Order +2🕊️ Mercy +2
The road not taken: “Rule by the boundary line”. Strict, technical and correct. One neighbour looks wounded.
Standing after this call: ⚖️ 58 · 🏛️ 54 · 🔨 54 · 🕊️ 52
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12:00 PM
A letter from a friend
An old friend writes to ask you, very kindly, to “take a look” at a case before you. The letter is polite and has a small cheque inside.
Chosen: “Return the letter and the cheque”. Clean and stiff.
⚖️ Justice +6🏛️ Public trust +6🕊️ Mercy −5
The road not taken: “Ignore it”. A small chill goes down your spine.
Standing after this call: ⚖️ 64 · 🏛️ 60 · 🔨 54 · 🕊️ 47
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3:00 PM
The loud lawyer
A lawyer shouts at the other side and talks over you. The public gallery is enjoying the show.
Chosen: “Warn him once, calmly”. The room settles. He nods stiffly.
🏛️ Public trust +2🔨 Order +6
The road not taken: “Let him finish”. He talks for twenty minutes. The list falls behind.
Standing after this call: ⚖️ 64 · 🏛️ 62 · 🔨 60 · 🕊️ 47
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6:00 PM
A difficult sentence
A first-time offender has taken a small sum from his employer to pay a medical bill. He has returned the money and wept.
Chosen: “Suspended sentence with conditions”. Fair, firm and kind.
⚖️ Justice +6🏛️ Public trust +2🔨 Order +2🕊️ Mercy +6
The road not taken: “Short sentence to set an example”. Strict and by the book.
Standing after this call: ⚖️ 70 · 🏛️ 64 · 🔨 62 · 🕊️ 53
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9:00 PM
A case about a stolen bicycle
A young man took a neighbour’s bicycle to get to a job interview. He returned it two days later with a new bell.
Chosen: “Order a small fine and an apology”. A fair, light touch.
⚖️ Justice +2🏛️ Public trust +2🔨 Order +2🕊️ Mercy +6
The road not taken: “Give a strict punishment”. Correct and cold.
Standing after this call: ⚖️ 72 · 🏛️ 66 · 🔨 64 · 🕊️ 59
How this sample day ended
The Wise Bench
Fairness, trust, order and mercy all held. The town talked about your day for a week.
Score 65/100Strong day
Situations you may face
Every game uses six of these sixteen situations, so you will not meet them all in one day. There are also 4 follow-up situations that return after specific choices and 3 surprises that can appear without warning.
- The mango dispute. Two neighbours are fighting over a mango tree whose branches hang over both gardens. They have brought a basket of evidence. It is mostly mangoes.
- A very long adjournment. A lawyer asks for the fifth adjournment in a case about a lost umbrella. The court list is already late.
- The late witness. A key witness arrives two hours late, soaked by rain. She says the bus stopped halfway.
- The loud lawyer. A lawyer shouts at the other side and talks over you. The public gallery is enjoying the show.
- A case about a stolen bicycle. A young man took a neighbour’s bicycle to get to a job interview. He returned it two days later with a new bell.
- The press at the door. A reporter wants a comment on a famous case. Your clerk says a short statement could “calm everyone down”.
- The tired clerk. Your clerk has been sorting papers for fourteen hours. He drops a file and says “I am so sorry, Your Honour”.
- A very small crime. A man is accused of taking a coconut from a temple fruit stall. He says he was hungry. The stall owner wants him jailed.
- The famous face in the gallery. A well-known film star sits in the front row because the case concerns her car. Everyone is watching you, not her.
- A difficult sentence. A first-time offender has taken a small sum from his employer to pay a medical bill. He has returned the money and wept.
- The missing file. An important file has vanished from the clerk’s office. Three people say they saw it yesterday. Nobody has it now.
- The new law student. A shy law student asks to sit beside you for the day. She has a notebook and a very serious expression.
- The shared driveway. Two families cannot agree who owns a shared driveway. One has a legal map. The other has a very old photograph of a goat on the same spot.
- A letter from a friend. An old friend writes to ask you, very kindly, to “take a look” at a case before you. The letter is polite and has a small cheque inside.
- The heat wave. The ceiling fan has died, the courtroom is stifling and everyone is sweating. The list is still long.
- The settlement offer. A big company offers a quiet settlement to a farmer whose field flooded because of a poorly built drain. The offer is fair but secret.
Every ending (spoilers)
Show all nine endings
Four main endings
Your highest meter decides which one you get.
- The Fair Hand. Every case ended in a result you could explain without blushing. The law library nodded in approval.
- The People’s Judge. The town left the court feeling heard and respected. Strangers nodded to you on the way home.
- The Iron Clock. The list finished on time, the files were in order and nobody had to wait. The clerk applauded quietly.
- The Gentle Gavel. You listened to the story behind every case. Several people left with second chances.
The balanced ending
- The Wise Bench. Fairness, trust, order and mercy all held. The town talked about your day for a week.
Four early endings
These happen if a meter hits zero.
- A shaky judgment. Justice slipped and a hasty decision was overturned. You spent the evening rereading the file.
- The public lost faith. Trust faded and the gallery stopped coming. The court felt very quiet.
- The list collapsed. Order broke and the day dissolved into adjournments. The clerk went home with a headache.
- A heartless day. Mercy ran out and every case felt like a number. Even the pigeon looked disappointed.