Be a farmer for a day
It is 7:00 AM in Hariyali, an invented village with two canals, one tea stall and a very loud rooster. You farm ten acres with your family. Six decisions will shape the harvest.
How your day goes (a guide, not buttons)
- Brief
- Decide
- Ending
- Share
You will balance four things:
- Harvest
- Money
- Land
- Family
Ready? Press the big button to begin your day.
About five minutes. Six decisions, from 7 AM to 9 PM. Your best score is saved on this device only.
About this game
You run a ten-acre farm in a made-up village. Your harvest, your money, your land and your family all need you, and the weather has its own plans.
The village, the traders and the officials are invented. The choices are the kind real farmers weigh every season.
Questions
Is Hariyali a real village?
No. The village and everyone in it are invented.
Can the farm fail?
Yes. If harvest, money, land or family drops to zero, your day ends early.
Is there a best strategy?
Not really. Short-term gains often cost you the land or the family.
How long does a day as a Farmer take?
About five minutes. You make six decisions between 7 AM and 9 PM.
Will I get the same situations if I play again?
No. This role has sixteen situations and a day uses six. The game remembers which you have seen on your device and shows new ones first.
How do I get the best ending?
The balanced ending needs all four meters within 20 points of each other and an average of 55 or more. The tips and the sample day further down this page show how a careful player approaches it.
Try another role
The four things you protect as a Farmer
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Harvest
If Harvest reaches zero, your day ends early with “The harvest failed”. The crop did not make it. The fields are brown and the sky is finally full of clouds.
21% of the choices in this role lower it, and 58% raise it.
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Money
If Money reaches zero, your day ends early with “The money ran out”. Debts took over. The tractor, the bullocks and the pride are all in the shop.
35% of the choices in this role lower it, and 23% raise it.
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Land
If Land reaches zero, your day ends early with “The soil gave up”. The land is tired and cracked. It will take years to recover.
12% of the choices in this role lower it, and 29% raise it.
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Family
If Family reaches zero, your day ends early with “The family left”. Everyone has gone to the city. The house is quiet and the rooster sits alone.
25% of the choices in this role lower it, and 46% raise it.
Tips for a better day as a Farmer
- Do not chase one number. In every role, a day with all four meters between 50 and 70 beats a day with one meter at 95 and another at 10. As a Farmer, the danger is rarely the big mistake. It is the quiet neglect of one meter.
- Watch Money most closely. In this role, 35% of choices lower it, which makes it the meter that slips away fastest. Land is the most forgiving, with 12% of choices lowering it.
- Read your advisors as opinions, not answers. Each one backs the option that helps the meters they care about, so when they disagree, ask which meter you can least afford to lose today.
- Look for the choice that gives you something back. Many of the best options cost one meter a little and help two others. The tempting “easy” option often costs more than it seems.
- Remember that choices can come back. A decision in the morning may return as a follow-up situation later in the day, so a quick fix early on can be expensive at six in the evening.
A sample day, step by step
Here is one example of how a careful player might get through a day as a Farmer. It uses six of the sixteen situations, picks the option with the best overall balance each time, and shows what each choice did. Your own day will be different, because situations are drawn at random and some choices bring follow-ups later.
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7:00 AM
The monsoon is late
The first rains have not arrived. The sky is a cheerful, useless blue.
Chosen: “Sow now and hope”. A gamble. Some seeds will thank you.
🌾 Harvest +10💰 Money +5🌍 Land −5🏡 Family −5
The road not taken: “Run the pump and irrigate”. It works and it costs diesel.
Standing after this call: 🌾 60 · 💰 55 · 🌍 45 · 🏡 45
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9:30 AM
A bank loan for a tractor
The bank is offering a loan for a new tractor. The interest is friendly for now.
Chosen: “Refuse”. The old bullocks nod in agreement.
🌾 Harvest −5💰 Money +5🌍 Land +5🏡 Family +5
The road not taken: “Take the loan”. A shiny red tractor and a heavy file.
Standing after this call: 🌾 55 · 💰 60 · 🌍 50 · 🏡 50
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12:00 PM
The tractor breaks down
The village tractor you borrowed has broken down in the middle of the field, with half the ploughing done.
Chosen: “Finish with bullocks”. Slow, traditional and calm.
🌾 Harvest −5🌍 Land +5🏡 Family +5
The road not taken: “Pay for the repair yourself”. Generous and a bit costly.
Standing after this call: 🌾 50 · 💰 60 · 🌍 55 · 🏡 55
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3:00 PM
A drone demonstration
A company is offering a free demonstration of spraying by drone. The whole village has come to watch.
Chosen: “Volunteer your field”. It works beautifully and everyone applauds.
🌾 Harvest +10🌍 Land +5🏡 Family +5
The road not taken: “Dismiss it as nonsense”. The drone makes a polite exit.
Standing after this call: 🌾 60 · 💰 60 · 🌍 60 · 🏡 60
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6:00 PM
The flooded corner
Heavy rain has flooded a low corner of your field. Seedlings are floating.
Chosen: “Ask neighbours for help”. A cheerful and soggy evening.
🌾 Harvest +10🏡 Family +10
The road not taken: “Wait for it to dry”. Patience, and a little loss.
Standing after this call: 🌾 70 · 💰 60 · 🌍 60 · 🏡 70
-
9:00 PM
Organic certificate
An agency offers certification for organic farming. It takes three years to qualify, and the price is higher at the end.
Chosen: “Start the process”. Slow, patient and promising.
💰 Money −10🌍 Land +15🏡 Family +5
The road not taken: “Skip it”. Simple and unchanged.
Standing after this call: 🌾 70 · 💰 50 · 🌍 75 · 🏡 75
How this sample day ended
The Guardian of the Soil
The land is healthier than when you started. Your grandchildren will thank you.
Score 68/100Strong day
Situations you may face
Every game uses six of these sixteen situations, so you will not meet them all in one day. There are also 3 follow-up situations that return after specific choices and 3 surprises that can appear without warning.
- The monsoon is late. The first rains have not arrived. The sky is a cheerful, useless blue.
- A seed salesman. A smiling salesman offers a new hybrid seed that “doubles your harvest”. It costs three times as much.
- Pests in the field. A cloud of tiny insects has settled on your best acre.
- The trader at the gate. A trader offers a quick price for your wheat today. The mandi price may be higher next week, or lower.
- A bank loan for a tractor. The bank is offering a loan for a new tractor. The interest is friendly for now.
- Your neighbour’s canal trick. You find your neighbour has quietly dug a small channel to take more canal water for himself.
- The weather app. Your nephew’s phone says it will rain tomorrow. The old village elder says it will not.
- A son in the city. Your son wants to study in the city. He has a place in a good college. The farm needs hands.
- A drone demonstration. A company is offering a free demonstration of spraying by drone. The whole village has come to watch.
- A protest on harvest day. A farmers’ group is holding a big protest for better crop prices. It is also the best day to harvest.
- The scarecrow. Crows are eating your seeds. Your scarecrow has been in the field for ten years, and the crows consider it a friend.
- The flooded corner. Heavy rain has flooded a low corner of your field. Seedlings are floating.
- Organic certificate. An agency offers certification for organic farming. It takes three years to qualify, and the price is higher at the end.
- The tractor breaks down. The village tractor you borrowed has broken down in the middle of the field, with half the ploughing done.
- A wedding in the family. Your cousin’s wedding is next week. The family expects you to attend and to help with the cost.
- Cattle in the field. Stray cattle are wandering through your best field.
Every ending (spoilers)
Show all nine endings
Four main endings
Your highest meter decides which one you get.
- The Bumper-Crop Champion. Your fields are golden. The village is already asking what you did differently.
- The Smart Seller. Your granary is full and so is your wallet. Traders now take your calls first.
- The Guardian of the Soil. The land is healthier than when you started. Your grandchildren will thank you.
- The Heart of the Village. Your door is always open and your family is happy. The whole lane eats at your house tonight.
The balanced ending
- The Complete Farmer. Crop, cash, land and family all did well. They will name a lane after you.
Four early endings
These happen if a meter hits zero.
- The harvest failed. The crop did not make it. The fields are brown and the sky is finally full of clouds.
- The money ran out. Debts took over. The tractor, the bullocks and the pride are all in the shop.
- The soil gave up. The land is tired and cracked. It will take years to recover.
- The family left. Everyone has gone to the city. The house is quiet and the rooster sits alone.