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Guides

Short, practical reads about getting more from Imagine For a Day, and what a five-minute game can teach about decisions.

What you will find in the guides

The guides are written for people who enjoy the games and want to understand them a little better. Some are practical, such as how to read your advisors and how to keep calm when the hot seat timer is running. Others look at the thinking behind the games: why every option has a cost, why the best day is often a balanced one, and how a small early choice can come back at six in the evening.

Every guide is short enough to read in a few minutes, uses the same invented worlds as the games and works for any role, from the CEO and the Chief Minister to the king, the queen, the doctor and the astronaut. None of them is professional advice. They are about playing well and about enjoying a good decision, even in a made-up kingdom.

New here?

Start with the examples to see what a decision looks like, read how the games work, or simply pick a role and play.