Imagine For a DayBe someone else, just for today. Back to homeHome

About Imagine For a Day

Imagine For a Day is a free collection of five-minute role-play games. You pick a job, read a short morning briefing and make six decisions before night falls. Each choice helps something and costs something, and your ending depends on what you chose to protect.

Why we made it

Most of us think we know what we would do in someone else’s chair. Then the phone rings, two advisors give opposite advice, and a small decision turns out to have a price. We wanted a game that makes that feeling playable in a few minutes, without needing an account, a download or an hour of free time.

The games are meant to be light and funny, with a little thinking underneath. There are no points for being ruthless, and there is no single right answer. Some of the best endings come from days that went slightly wrong and were handled honestly.

What you can play

There are 19 roles: CEO, Chief Minister, President, Sportsman, Magician, God, Doctor, Engineer, Teacher, Farmer, Pilot, Astronaut, Monk, Parent, Reporter, Judge, Singer, King and Queen. Each has sixteen situations, a handful of follow-ups and surprises, two advisors and nine different endings. In total the site contains 433 situations and 171 endings. A game uses six situations, and the site remembers which ones you have already seen so replaying gives you a fresh day.

Everything is fictional

The companies, states, countries, hospitals, farms, stations, monasteries, families and people in these games are invented. No real politicians, parties, brands, athletes, religions or public figures appear. The games are for fun and are not advice of any kind, including medical, legal, financial, parenting or flying advice. The roles are caricatures of choices, not statements about real jobs or real people.

How the games are written

Every situation is written by hand around a simple rule: each option should be defensible, and each should cost something. If one answer is obviously best, the situation is rewritten. You can read the full rules, including how scores, ranks, endings and the daily challenge work, on the methodology page, and see worked examples on the examples page.

Our editorial standards

  • No real people, parties, brands or events, and no jokes at the expense of any group.
  • No hidden advice: if a game touches on health, law or money, it is a story, not a recommendation.
  • No dark patterns: no accounts, no forced sharing, no countdown pop-ups.
  • Plain language, written in English, with accessibility in mind: the games are designed to work with a keyboard and a screen reader, and they respect reduced-motion settings.

Get in touch

Questions, corrections and ideas for new roles are welcome. See the contact page, or write to contact@imagineforaday.com.

Pick a role